Sunrider: Mask of Arcadius is an indie visual novel with a catch. Depending on the choice you make at the start of the game, you will play anything ranging from a good visual novel to a terrible turn-based spaceship battle game. I had pleasure to try both the former (visual novel difficulty setting) and the latter (hard difficulty setting). This review is, therefore, split into two separate sections covering both variations of the game separately.
First of all, I probably would not even consider playing this game if it was not free, unless I got a strong recommendation from a friend, or the game came as a part of a bundle; this game being free will only cost you about 1GiB of bandwidth to play and you should definitely check it out.
Also, thanks to the technology the game is created with (RenPy) this game is supported across three major operating systems. Sunrider deserves a big plus just for diversifying Linux gaming ecosystem.
The great side: visual novel mode
As long as visual novels are concerned there’s three things they have going for them: story, art and sound, and the game does fine at most of them.
Story
This game has a traditional science fiction setting – in a far future the humanity has already inhabited most of the galaxy, they have huge spaceships, warping devices and laser weapons, and, obviously there’s evil guys who try to take over the same galaxy. The writing is very approachable and easy to follow, but repetitive, cliché at times. Sunrider being a visual novel, ability to make some “important” story-altering decisions as the story progresses would be expected; capability to make the decisions is presented, but they appear to have no substantial effect to the story at all: throw a girl into a confinement chamber and you will still find her in your virtual harem sometime soon anyway.
Art
The story is wrapped into beautiful japanimation-style art, as common to most of the visual novels. It is clear that much attention was dedicated to it and I hereby declare art to be the best thing about Sunrider.
Sound
Unlike the art, the music is in a much worse shape. While the selection of tracks is quite likeable, they have a severe deficiency that should not have been overlooked for beta – the tracks lack any form of loudness normalisation. You will find yourself reaching for volume control to save your ears when a louder than usually track starts casually raping them.
On the positive side, the characters are voiced! I’m making the Asaga’s “I’m firing my lasers” my alarm right now. A big +1 here.
The bad side: combat mode
Now, if you happen to make a mistake and pick any difficulty harder than the “visual novel”, you will find yourself battling 8-bit sprites better part of the game instead of indulging in textual pleasures with your virtual harem and, occasionally, a dude or two. This does not sound like a problem until you realize there’s only a few types of units available to fight against and they are all powered by a pretty stupid, suicidal AI (more likely, just a few hard coded patterns) making the combat mode a lackluster.
Sound
The playlist in combat mode seems to differ somewhat from the one used for the visual novel mode. Regardless, music here suffers from the same issues mentioned in the visual novel part of the review. Moreover, all this is made worse by the playback of the tracks: they are stopped after each turn and another randomly selected track is started from the beginning when next turn comes around. This results in a feeling of discontinuity and, alas, makes it hard to appreciate the possibly fine music in its full form.
Misc
Bugs
While I realise this is a beta version, it is still quite easy to encounter a crasher or two and get thrown back into the main menu losing all your progress past the last save. Other bugs I found (where’s the “report a bug” button?) qualify for beta-grade and mostly consist of graphical issues such as miscalculated text baselines in research fund allocation screen.
In conclusion, while I’d like to rate this game as two separate games, Steam only has a single binary switch. Therefore, unless I rate visual novel part >8/10, the average score turns out to be less than ½, hence the “thumbs-down”.